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Interactive Fiction Games (Inform7)

Started by CPT_J_Percell, January 10, 2016, 05:02:58 PM

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CPT_J_Percell

Does anyone here write inform7 Interactive Fiction?
I suffer from a random misfiring synapse and a bad case of wolfen the turns me into a seven-foot-tall werewolf or a seven-foot great wolf!
https://dragon-rehoming-centre.myshopify.com/
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pakled

Gad, the last interactive fiction game I ever did was Zork III...;) What are some examples? how does it work?

CPT_J_Percell

Quote from: pakled on January 11, 2016, 10:32:31 PM
Gad, the last interactive fiction game I ever did was Zork III...;) What are some examples? how does it work?

You write the games in plain english instead of gobbledegook programming languages.
text adventures are still being written
I suffer from a random misfiring synapse and a bad case of wolfen the turns me into a seven-foot-tall werewolf or a seven-foot great wolf!
https://dragon-rehoming-centre.myshopify.com/
http://purbry.wordpress.com

pakled

oh...went to the web site, it's for Macs, at least on a short read. For some reason, parts of the screen don't display.

CPT_J_Percell

Quote from: pakled on January 17, 2016, 04:24:20 AM
oh...went to the web site, it's for Macs, at least on a short read. For some reason, parts of the screen don't display.
On the download page, 2nd item is windows.
I suffer from a random misfiring synapse and a bad case of wolfen the turns me into a seven-foot-tall werewolf or a seven-foot great wolf!
https://dragon-rehoming-centre.myshopify.com/
http://purbry.wordpress.com

Lazaras

It is definately a step up over Adventure Game Toolkit. I like the idea, but I've never been able to find the focus to do the planning needed to make an Inform game that's up to the standards I would want in an IF game.

The best part about inform though? Parsers. Parsers EVERYWHERE and for Every OS.
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CPT_J_Percell

Quote from: Lazaras on March 03, 2016, 05:32:34 PM
It is definately a step up over Adventure Game Toolkit. I like the idea, but I've never been able to find the focus to do the planning needed to make an Inform game that's up to the standards I would want in an IF game.
That is so true, I managed to get a test version working, but when I sit down and start planning, its gets complicated and detailed very fast.
Quote from: Lazaras on March 03, 2016, 05:32:34 PM
The best part about inform though? Parsers. Parsers EVERYWHERE and for Every OS.

Yup for osx, ios, linux, android and that other os!  :P
I suffer from a random misfiring synapse and a bad case of wolfen the turns me into a seven-foot-tall werewolf or a seven-foot great wolf!
https://dragon-rehoming-centre.myshopify.com/
http://purbry.wordpress.com